Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D GW - D(AM) EoM EoMR I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) |
Language |
C |
Great Jinn is the wisest entity from Limbo. It is powerful because of its connection between two dimensions. It uses extremely powerful magic, but it is not as good in close range as Efreeti. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Jinn |
---|---|
Advances to: | |
Cost: | 15 |
HP: | 45 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | I8 Ak-Jinn-Great |
Abilities: |
magical scimitar blade | 16 - 1 melee | magical | |
magic fire | 8 - 4 ranged | magical drains |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 40% |
Deep Water | 1 | 20% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 99 | 20% |
Mountains | 1 | 60% |
Mushroom Grove | 3 | 50% |
Sand | 1 | 30% |
Shallow Water | 1 | 20% |
Swamp | 1 | 20% |
Unwalkable | 1 | 50% |
Village | 1 | 60% |